Computer games have cleverly designed levels. There are designers who create compelling spaces and environments. But creating compelling levels is not same as creating compelling spaces. Thus, designing levels is a different ball game. You have to keep refining your moves to create a compelling level. At the heart of any great computer game are expertly designed levels: the locales and stages that define gameplay. And at the core of any strong game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. Thus a teacher cannot just be an architect. She has to be a combination of an architect, planner, and a game designer to design good lesson plans and levels within the lessons. It is a very difficult task to be a teacher in the current technology world. Today the teacher has to be a jack of all trades and master of all.

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